Can't change texture range value when autoscale is not checked and simulation is running

A minor bug. Can’t change texture range value when autoscale is not checked and simulation is running. If you try to change the value highlighted below, it will quickly change back to the original number. You have to pause the simulation to change the number. Running 2.9.21 beta on MacOS Arm.

Screenshot 2024-02-26 at 7.01.08 PM

Yes, those textboxes shouldn’t be updated, will fix, thanks for the report.