This happens in both versions I checked: 2.9.7 & 2.9.8 I’m building a new model from scratch: Start with new empty geometry. Start adding new vertices and try to zoom out to see them but can’t really find them. Molflow crashes when hitting Top view button. It seems to do a better job of zooming and rotating if I also add a point to the origin, but will still crash with either pressing the Top button or after some rotations and zooming.
Seems okay if I start with a test object and then add new points. However, if I delete the test object’s facets and vertices but keep my added points it will crash like before.
Here is the log…
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/Applications/Molflow+/molflow_mac_arm_2.9.8_beta/molflow ; exit;
TAE7585-MLAP:~ alan$ /Applications/Molflow+/molflow_mac_arm_2.9.8_beta/molflow ; exit;
FALLBACK (log once): Fallback to SW vertex for line stipple
FALLBACK (log once): Fallback to SW vertex processing, m_disable_code: 2000
FALLBACK (log once): Fallback to SW vertex processing in drawCore, m_disable_code: 2000
[Unexpected error]
GLApplication::ManageEvent() failed.
OpenGL failure: A numeric argument is out of range. The offending function is ignored, having no side effect other than to set the error flag.
[Unexpected error]
GLApplication::ManageEvent() failed.
OpenGL failure: A numeric argument is out of range. The offending function is ignored, having no side effect other than to set the error flag.
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