How are leaked particles handled?

Hi!

So far I have been running all my simulations with the intention of eliminating leaks. I am however, wondering how are the leaked particles handled?

Say I created a pipe with one end being a gas source and the other a transparent facet. Would this system behave exactly the same if the transparent facet was instead a perfect pump with a sticking factor of 1?

Thanks!

Yes, in the case of one single perfect pump, a leak is equivalent.

Usually you’d like to use sticking=1 because it helps distinguish geometry errors from pumping, and in case of several pumps you’d want to know the ratio of pumps.

There are some final drawbacks: transparent facets only count hits, profiles and textures if there is at least one valid hit after them.

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