Hello Marton!
I am trying to find a good way to export texture data for a large group of facets in a selection. I know I can do it manually for each facet using the texture plotter, but this would be tedious.
I tried looking through the xml file to extract the texture data directly, but realized it probably doesn’t get saved, and is instead calculated every time the xml file is read in molflow - is this correct? Would it then be possible to extract the values needed to calculate the pressure myself? Would this be worth pursuing or just as tedious?
Thanks in advance!